The target groups of project LUDUS

The target groups of LUDUS are the following:

    • Local SMEs and enterprises.
    • IT companies involved or with interest in the Serious Gaming activities.
    • Collective entities representing businesses (regional or national chambers of commerce, associations, etc).
    • Regional development agencies.
    • Press, media.
    • Teachers, trainers, educational experts.
    • HR & training executives, staff and decision makers in companies and other organisations.
    • Training companies and educational organisations.
    • Young developers, students in IT departments.
    • Learners, gamers, general public.
Interaction between developers and users, as well as feedback from the latter is more than necessary to improve and reach the maximum of the Serious Gaming field potentials. To that end, users and others involved are encouraged to submit their comments on functionality, thematic and application of Serious Gaming facilities, through the project’s communication tools. It is the goal of LUDUS, to offer these communication tools as a space for the exchange of opinions and the birth of new ideas, attracting and involving all stakeholders.